WiiU Gamepad

Introduction
Is it a controller? Is it the console? Who knows and who cares in the end because in my mind, although this thing looks like a tablet and a controller made sweet love, it does a pretty damn good job at both. So without rambling on for any longer, let’s have a look at the WiiU Controller:

Specifications

Release Date: 2012
Connector: Proprietary wireless (IEEE 802.11n), NFC, Infrared, Extension Connector
Cable Length:
Dimensions: 13.5 × 2.3 × 25.9 cm
Weight: 491g
Features: Motion sensing, Touchscreen (854×480, 16:9@158ppi), Microphone, Gyroscope, Accelerometer, Mangetometer, 1.3MP Front-facing Camera
Controls: 2 Analog Sticks, D-Pad, 13 Digital Buttons, Stylus, Touchscreen

Favourite Game
If you’re strictly talking which is my favourite game to play with this controller, and it has to use some of the features of the controller as well (and not just as a screen mirroring device) i’d choose The Legend Of Zelda – Wind Waker HD in a heartbeat. Just because it is such a relief to navigate the map or assign items with the stylus or with your own fingers.

Impressions
This Gamepad looks like a lot of things it is not. First: it is not bulky or unhandily or too big to hold and impossible to control games with it. Actually from my point of view it does a fantastic job as a gamecontroller. It is light, reliable and you can hold it for hours without getting tired. I’d never believed i’d say this when i saw the WiiU Gamepad for the first time but there you go: an all around good controller. I hope they (hello Shigeru?!) find some additional and more creative ways to implement the controller into a game. Amiibos seem like a good start for example.

Gaming 8/10
Design 8/10
Ergonomics 9/10

Leave a Reply