Wii Remote & Nunchuk

Introduction
When the Wii Remote (or Wiimote) came out in 2006, it sparked a revolution. Almost in the same way as the Nintendo 64 Controller introduced and established the analog stick to videogames, the Wii Remote did with motion controls (Gesturing, Pointing on the Screen with the additional sensor-bar). It went through some iterations, notably with the Wii Remote Plus in 2010. It came with a strap in order to safely attach it to your wrist. Nobody did that of course, because YOLO. The special thing besides the motion control was the Nunchuk attachement. Basically an analog stick and two trigger buttons within it’s own housing for your other hand in order to control games in a more traditional way.

Specifications for the Wii Remote

Release Date: 2006 / 2010 (Wii Remote Plus)
Connector: Accessory connector port
Cable Length:
Dimensions: 148 x 36.2 x 30.8 mm
Weight: 87g
Features: 16KiB EEPROM chip, Accelerometer, Gyroscope, Infrared Sensor, Bluetooth, Speaker
Controls: Digital Buttons (A, B, –, +, Home, Power, 1, 2), 4 Way directional pad,

Specifications for the Nunchuk

Release Date: 2006
Connector: Accessory connector port
Cable Length: 1.2 m
Dimensions: 113 x 38 x 37 mm
Weight: 71g
Features: Three Axis Accelerometer
Controls: 1 Analog Sticks, Z1 and Z2 Trigger Buttons (in newer Versions: C and Z)

Favourite Game
This is easy as there is one of my favourite games ever to be controlled with this combo and it it Super Mario Galaxy 2.

Impressions
This is difficult because i really never liked motion controls that much in my games. Shure i was blown away bowling for the first time or going through the motions in Wii Sports Tennis. But luckily the combo with the nunchuk could control all games perfectly. I especially love that i am able to position my hands as far away of each other as comfortable for me to sit. I love the controller to this day despite the controversy surrounding it.

Gaming 9/10
Design 8/10
Ergonomics 10/10

WiiU Gamepad

Introduction
Is it a controller? Is it the console? Who knows and who cares in the end because in my mind, although this thing looks like a tablet and a controller made sweet love, it does a pretty damn good job at both. So without rambling on for any longer, let’s have a look at the WiiU Controller:

Specifications

Release Date: 2012
Connector: Proprietary wireless (IEEE 802.11n), NFC, Infrared, Extension Connector
Cable Length:
Dimensions: 13.5 × 2.3 × 25.9 cm
Weight: 491g
Features: Motion sensing, Touchscreen (854×480, 16:9@158ppi), Microphone, Gyroscope, Accelerometer, Mangetometer, 1.3MP Front-facing Camera
Controls: 2 Analog Sticks, D-Pad, 13 Digital Buttons, Stylus, Touchscreen

Favourite Game
If you’re strictly talking which is my favourite game to play with this controller, and it has to use some of the features of the controller as well (and not just as a screen mirroring device) i’d choose The Legend Of Zelda – Wind Waker HD in a heartbeat. Just because it is such a relief to navigate the map or assign items with the stylus or with your own fingers.

Impressions
This Gamepad looks like a lot of things it is not. First: it is not bulky or unhandily or too big to hold and impossible to control games with it. Actually from my point of view it does a fantastic job as a gamecontroller. It is light, reliable and you can hold it for hours without getting tired. I’d never believed i’d say this when i saw the WiiU Gamepad for the first time but there you go: an all around good controller. I hope they (hello Shigeru?!) find some additional and more creative ways to implement the controller into a game. Amiibos seem like a good start for example.

Gaming 8/10
Design 8/10
Ergonomics 9/10

Be professional!

Just a short teaser for the next Portrait i’ll upload on this page shortly. A must have for people who want to beat Games like Donkey Kong Country Tropical Freeze or just like a more classic approach to Videogame-Controls.

NES Controller

NES Gamepad


Introduction
The NES Gamepad nowadays is a true classic in Gamepad Design. A, B, Start and Select as well as the Directional Pad was all it needed. Introduced in 1985 (1986 in Europe) together with the Nintendo Entertainment System it defined what Controllers and Gamepads would look for a long time to come. Check out the Picture-Galley above (Left and right arrows when pointing your mouse on it.

Specifications

Release Date: 1985
Connector: Nintendo 7 Pin
Cable Length: 230cm
Dimensions: 55 mm x 125 mm x  17 mm
Weight: 70g
Features:
Controls: 1 Directional Pad (Digital)
2 Fire Buttons (Digital)
Start & Select Button

Favourite Game
Every Controller has it’s game on which it shines the most and brings out all the strength of the game because it provides the perfect interface for it.For the NES Controller it is an easy choice: Super Mario Bros

Impressions
This one is a tricky one. Of course it is filled with nostalgia and therefore it is hard to objectively judge this controller. Nowadays it is a bit small for my hands, so ergonomics could be better. But it still is a very precise directional pad and because of it’s simplicity still one of my favourites. I especially like the look, coloring and overall design on this controller. Of course i did not feel this as a child.

Gaming 10/10
Design 10/10
Ergonomics 6/10

The First One

NES Gamepad

It seems fitting to start this Project with a picture of the very first Videogame-Controller i can remember using. The iconic Gamepad for the Nintendo Entertainment System.

Why this Page? Well, pretty easy answer i think: Controllers and Gamepads are your Interface to playing Videogames. So i truly believe that the controller is the key-factor in how much you enjoy a game. That’s why i try to portrait them here. Hope you like it. I’d love to get your feedback, your input and your thoughts about Gamepads, Controllers, Joysticks and Kinects 🙂

If you can press it, if it lights up, if it makes things move on a screen, then it belongs here.

#ControllerCult
#ControllerLove

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